Changeling Arts

Changeling Arts

Aquis “The Power of Water”

Level 1: Aura Perception

Dice Pool: Wits + Occult

Resisted by: Mental Defense

Effect: For each success, reveal one piece of information about the target, such as emotion, kith, if the target is under the influence of an art, health, bra size, court, or gender.

Level 2: Healing Flow

Dice Pool: Wits + Medicine

Cost: 1 glamour

Effect: Restore 2 HP per success.

Level 3: Water Breathing

Dice Pool: Automatic

Target gains the ability to breathe underwater.

Level 4: Distortion

Dice Pool: Intelligence + Science

Resisted by: Mental Defense

Cost: 1 glamour

Effect: The target’s combat and physical actions pool value is halved for one round per success.

Level 5: Regeneration

Dice Pool: Wits + Medicine

Cost: 1 glamour + 1 willpower

Effect: Restore 3 HP per success, remove any negative status conditions, freshens breath, and regenerate lost body parts.


Chicanery “The Power of Illusion”

Level 1: Fuddle

Dice Pool: Manipulation + Subterfuge

Resisted by: Mental Defense

Effect: The target views something as something else. For example, a police cruiser with an angry cop would appear as an ice cream truck or the bark of a dog would sound like a women being murdered. This ability lasts one minute per success.

Level 2: Veiled Eyes

Dice Pool: Composure + Stealth

Resisted by: Banality rating

Effect: Everyone ignores the user as long as they do not interact with their environment. As this is not true invisibility, cameras and the like will record the user. Other people are vaguely aware in the back of their minds of the person and won’t do anything that would interact with them (such as accidentally sit on the user if they are occupying a chair).

Level 3: Tip of the Tongue

Dice Pool: Manipulation + Persuasion

Resisted by: Mental Defense

Cost: 1 glamour

Effect: For each success, one fifteen-minute block of time can be removed or rewritten in a target’s mind.

Level 4: Switcheroo

Dice Pool: Manipulation + Subterfuge

Resisted by: Mental Defense

Cost: 1 glamour

Effect: The target believes them to be something that the user describes, acting the part out as best as they can (as long as it doesn’t cause any harm to themselves) for ten minutes for each success.

Level 5: Captive Heart

Dice Pool: Presence + Expression

Resisted by: Mental Defense

Cost: 2 glamour

Effect: The target becomes virtually enslaved to the user, who is able to completely control of the target’s emotions. This cantrip lasts one hour for each success gained, although a target can spend a point of willpower to attempt to break the cantrip every five minutes.


Chronos “The Power of Time”

Level 1: Distortion

Dice Pool: Manipulation + Occult

Resisted by: Mental Defense

Effect: The target sees everything a moment before or after it actually happens, imposing a one dice penalty for each level of Chronos the user possesses for one minute per success gained in the casting of this cantrip.

Level 2: Backward Glance

Dice Pool: Wits + Investigation

Resisted by: Mental Defense

Cost: 1 glamour

Effect: Through the manipulation of time, the user can see an individual’s past as it happened, regardless of memory tampering. The user must be touching the target for this cantrip to function.

Level 3: Daylight Savings Time

Dice Pool: Presence + Science

Cost: 1 glamour

Effect: Add the user’s levels of Chronos to defense and the speed of the target for one minute per success. This does not stack with the cantrip named flicker-flash.

Level 4: Dream Time

Dice Pool: Manipulation + Occult

Resisted by: Spiritual Defense

Cost: 1 glamour

Effect: For each success, age an inanimate object ten years or a living object by one year. This cannot be undone except for another casting of this cantrip.

Level 5: Za Warudo

Dice Pool: Presence + Science

Cost: 2 glamour

Effect: Stop time for one round per success.


Dream Craft “The Power of the Dreaming”

Level 1: Walk the Silver Path

Effect: This power automatically allows the user to find and follow the silver path in the dreaming.

Level 2: Embrace of Morpheus

Dice Pool: Intelligence + Occult

Resisted by: Mental Defense

Effect: The target falls asleep if they are not in any harms way (e.g. the middle of combat or a burning building) for one minute per success.

Level 3: Homestead

Dice Pool: Wits + Occult

Effect: This creates a stable part of the dreaming that lasts for one month per success. Additional castings prolong this effect.

Level 4: Dreaming Projection

Dice Pool: Intelligence + Occult

Effect: As the vampire power astral projection, but it allows the individual to travel freely through the dreaming and even see into other people’s dreams. This effect lasts one minute for each success, at which point the projected soul safely returns to the body. In the meantime, the user’s body enters a comatose state.

Level 5: Dream Weaving

Dice Pool: Wits + Occult

Cost: 1 permanent glamour and 1 permanent willpower

Effect: This cantrip creates whatever the user wants in the dreaming, as long as it’s chimerical. These aspects can never leave the dreaming and are very quickly destroyed by banality. More powerful items and creatures (such as castles and dragons) require more successes.


Infusion “The Power of Creation”

NOTE: Only nockers should have access to this art as non-nockers often suffer violent and “mysterious” deaths.

Level 1: Alchemy

Dice Pool: Intelligence + Craft

Effect: The user can determine what a chimera is made from (such as what type of dream or material) and can reinforce their structure. For every two successes, the user can add one point of one type of defense for twenty-four hours to the target chimera.

Level 2: Transmutation

Dice Pool: Intelligence + Craft

Effect: The user can convert one substance material to another. Brick can become pudding, lead can become gold, and ducks can have feathers made out of plutonium. This lasts forever in the dreaming, but quickly erodes in the face of banality.

Level 3: Animantis

Dice Pool: Wits + Craft

Effect: The target “machine” chimera is capable of performing simple tasks to the best of its ability and limitations (e.g. a book case can be made to fall over on someone, but it couldn’t juggle knives, but an android like creature could very well juggle knives). Each success allows one simple command to be programmed.

Level 4: Transformation

Dice Pool: Intelligence + craft

Resisted by: Mental Defense (if used offensively)

Effect: The target chimera is transformed completely by the user. If more than five successes are gained in the casting, the chimera can be made stronger or weaker than its original form.

Level 5: Gilgul

Dice Pool: Wits + Craft

Cost: One permanent glamour

Effect: The target chimera gains true intelligence and sentience. For each success, add one dot to wits, intelligence, or manipulation to the target. Each chimera can only be affected by this art once. The user can also use this power to create treasures; every three successes adding one to the treasure’s dots.


Kryos “The Power of Winter”

Level 1: Cold Shock

Dice Pool: Strength + Medicine

Resisted by: Spiritual Defense

Effect: The target feels frozen to the bone and loses dice on all physical actions equal to the user’s levels in Kryos for one round per success

Level 2: Gelid Rime

Dice Pool: Dexterity + Science

Effect: This covers a small area with ice, making physical movement more difficult. Any physical action loses two successes while on the effected area and speed is reduced to half (with the exception of using ice skates). Each success earned in the casting of this art increases the area by five square feet.

Level 3: Frost Facsimile

Dice Pool: Dexterity + Craft

Cost: 1 glamour (optional to make it strong as steel

Effect: The user creates an object of their choosing, whether it is a door, a weapon, a shield, or one of those fancy swans you see at parties, which are ridiculously expensive. The bonus to either attack or defense of any crafted weapon or shield is one-third the successes gained in the casting of this cantrip.

Level 4: Crystal Prison

Dice Pool: Strength + Science

Resisted by: Spiritual Defense

Cost: 1 glamour

Effect: This cantrip traps a target in ice. Each success gives 2 HP to the icy prison, although fire inflicts double damage to it. If the target’s head is encased in ice, the target begins to suffocate on the third round and takes 2 points of damage each round until their head is freed.

Level 5: Cold Heart

Dice Pool: Strength + Medicine

Resisted by: Spiritual Defense

Cost: 2 glamour

Effect: The target (or user) is cryogenically frozen and do not age, suffer from status effects, or need to eat or breathe. While in this state, the target is immune to most cantrips, but receive double damage from physical attacks. If a fire spell is cast with more successes than the casting of Cold Heart, then Cold Heart ends automatically. Otherwise, Cold Heart lasts as long as decided in the initial casting.


Legerdemain “The Power of the Mind”

Level 1: Gimmix

Dice Pool: Intelligence + Occult

Effect: Place five pounds of pressure on a target, although this cantrip automatically fails if used offensively. This can be used to push buttons, lift keys, or whatever else you can think of to use it for.

Level 2: Mooch

Dice Pool: Intelligence + Larceny

Effect: Relocate an object from one place to another. The user must have seen the object in the past few minutes for this cantrip to function. Each success affects up to two pounds of non-animate material.

Level 3: Effigy

Dice Pool: Wits + Occult

Cost: 1 glamour

Effect: The user creates a chimerical clone of an object or person. An onlooker can make a perception check (difficulty equal to the number of successes obtained) to notice that it is a fake. Any tests that the effigy performs lose two successes and can only inflict chimerical damage. This cantrip lasts for one hour.

Level 4: Ensnare

Dice Pool: Intelligence + Occult

Resisted by: Combat Defense

Cost: 1 glamour

Effect: The user generates some material (or uses material that is already around the target) to ensnare them. Each round, the target can try to make a brawl check to break free, trying to get as many successes as procured in the casting of the cantrip.

Level 5: Phantom Images

Dice Pool: Wits + Occult

Cost: 1 glamour + 1 willpower

Effect: The user creates an illusion so powerful that it can directly interact with the world, even inflicting real damage if the user decides to call upon the wyrd. This cantrip can only create an item or being, and cannot actually hide anyone or directly change the scenery.


Metamorphosis “The Power of Transformation”

NOTE: It is extremely rare for sidhe to learn this art.

Level 1: Hidden Form

Dice Pool: Dexterity + Stealth

Effect: The user becomes physically invisible (but still makes sound). An observer can make a perception check to notice the very, very faint outline of the user (difficulty equal to the level of metamorphosis), although the user is completely undetectable if they stand still. During combat, the user must spend one point of willpower each round to keep the effect active (and gain a bonus to defense equal to the user’s level in Metamorposis) or else have this cantrip end immediately.

Level 2: Impersonate

Dice Pool: Wits + Subterfuge

Effect: Physically transform into another similar creature, becoming a master of disguise. It should be noted that this does not alter DNA or fingerprints and that a perception check equal to the number of successes gained reveals the user as a fraud if they are impersonating someone specifically.

Level 3: Go Ask Alice

Dice Pool: Stamina + Medicine

Resisted by: Spiritual Defense

Effect: Double or half the user or target’s height for each success gained in the casting of this cantrip.

Level 4: Merlin’s Lessons

Dice Pool: Stamina + Occult

Resisted by: Spiritual Defense

Effect: Transform into a natural animal. With the expenditure of one point of glamour, the user (or target) gains all the natural advantages and disadvantages of the animal they transform into (such as quills, musk attacks, poison, etcetera).

Level 5: Mythic Transformation

Dice Pool: Stamina + Occult (user only)

Cost: 1 glamour and 1 will power

Effect: Turn into any mythical animal with all of its advantages and disadvantages. This cantrip is very heavily impeded by banality, and the user receives double banality in the autumn world for using this cantrip.


Obtenabration “The Power of Darkness”

Level 1: Dread Gaze

Dice Pool: Presence + Intimidation

Resisted by: Spiritual Defense

Effect: The target becomes filled with fear and flees for one round per success gained.

Level 2: Cloak of Night

Dice Pool: Manipulation + Occult

Cost: 1 glamour

Effect: Create a cloud of darkness of five cubic feet per success that lasts for one minute for each level of obtenabration the user possesses.

Level 3: Shadow Step

Cost: 1 glamour

Effect: Move freely through shadows within line of sight for one round per success.

Level 4: Shadow Marionette

Dice Pool: Manipulation + Persuasion

Resisted by: Spiritual Defense

Cost: 1 glamour

Effect: The target is completely controlled by the user for one round per success. During this time, the user cannot take any other action other than controlling the target or the cantrip ends.

Level 5: Tenebrous Form

Dice Pool: Presence + Occult

Cost: 1 glamour

Effect: Turn into a living shadow for one minute per success. During this time, the user is immune to physical damage, but takes double damage from fire and light-based attacks.


Pyretics “The Power of Summer”

Level 1: Will-o-the-Wisp

Dice Pool: Automatic OR dexterity + occult

Resisted by: Mental Defense

Effect: The user creates a multicolored ball of light(s) that seek out a target at a standard pace. The ball of light provides the illumination of a torch and the warmth of a campfire.

Level 2: Heat Stroke

Dice Pool: Strength + Science

Resisted by: Spiritual Defense

Effect: The target is overcome with heat fatigue and suffers a dice penalty on all actions equal to the user’s level in Pyretics for one round per success.

Level 3: Prometheus’s Fist

Dice Pool: Dexterity + Science

Resisted by: Combat Defense

Cost: 1 glamour

Effect: Inflict 2 points of fire damage to a target within one hundred meters. This cantrip does not cause the target to ignite.

Level 4: Star Body

Dice Pool: Strength + Occult

Cost: 1 glamour

Effect: The user is coated in an aura of flame, which extends to any items the user is carrying (although this flame does not harm them). The user is immune to all fire and ice damage, as well as inflicts aggravated damage with their physical attacks (both melee and ranged). This effect lasts one minute per success.

Level 5: Meteor

Dice Pool: Strength + Science

Resisted by: Combat Defense

Cost: 1 glamour

Effect: Inflict 3 points of damage per success and the target area is set one fire. The range for this cantrip is sight and effects an area of five square feet per success gained.


Skycraft “The Power of Storms”

Level 1: Thunderclap

Dice Pool: Intelligence + Intimidation

Resisted by: Mental Defense

Effect: The user can create impressive and intimidating bursts of weather phenomenon. The target is shaken (losing one die from all rolls) for one round per success.

Level 2: Whirlwind

Dice Pool: Intelligence + Science

Resisted by: Combat Defense

Cost: 1 glamour

Effect: The target is knocked back ten feet for every success gained. If three or more successes are gained, the target also takes one point of damage from the fall.

Level 3: Weather Control

Dice Pool: Wit + Science

Cost: 1 glamour

Effect: The user can control the weather in a local area to some degree. Whereas snowstorms in July are impossible (at least in the autumn world), creating dense fog (blinding everyone inside of it) on a sunny day is very likely. The individual effects are determined at the time of casting. The weather lasts one hour for each success gained.

Level 4: Stormy Day

Dice Pool: Intelligence + Occult

Cost: 1 glamour

Effect: The user creates a catastrophic and heavily localized area of weather phenomenon, including heavy hail, tornados, and minor lightning storms. This cantrip lasts one round per success and inflicts 2 points of damage per success to every target in the affected area (friend and foe alike).

Level 5: Mjolnir

Dice Pool: Wit + Science

Resisted by: Combat Defense

Cost: 1 glamour

Effect: The user causes a sudden reverse in the electromagnetic polarity, drawing lightning to a target. Inflict 3 points damage for each success to the target. Targets wearing (or made out of metal) receive an additional point of damage per success due to high conductivity.


Soothsay “The Power of Fate”

Level 1: Omen

Dice Pool: Intelligence + Occult

Effect: The user gets a glimpse into the tapestry of existence and how a specific individual is progressing in life. The answer is usually vague, such as a candle image of a person burning down to nothing in the case of them dying a violent death in a fire in the near future.

Level 2: Fair is Foul and Foul is Fair

Dice Pool: Wits + Occult

Resisted by: Spiritual Defense

Effect: The target gains a bonus or penalty equal to the user’s levels in soothsay to one type of roll (physical, mental, or social) for one hour equal to the number of successes gained.

Level 3: Tattle Tale

Dice Pool: Intelligence + Occult

Effect: This allows the user to scry on distant locations and people for one minute for each success gained. Supernatural concealment (such as veiled eyes) has to be contested directly whereas wards (such as weaver ward) automatically cause this cantrip to fail. This cantrip lasts a number of minutes equal to the successes gained.

Level 4: Vulcan Mind Meld

Dice Pool: Wits + Socialize

Resisted by: Mental Defense

Effect: The user can read the thoughts (as well as transfer thoughts) to a target. The range of this ability is sight and it lasts a number of minutes equal to the success gained.

Level 5: Augury

Dice Pool: Intelligence + Occult

Cost: 1 glamour

Effect: This powerful form of divination tells direct and important information about the future. Each success allows for one vision of the future to be shown or one question to be answered about the future.


Sovereign “The Power of Leadership”

NOTE: Only sidhe should have access to this art as non-sidhe that learn it often meet horrible deaths.

NOTE 2: This art automatically fails if attempted on an individual with higher title than the user (sidhe are considered one level of status higher than other kiths).

Level 1: Protocol

Dice Pool: Presence + Persuasion

Resisted by: Mental Defense

Effect: Targets have to obey rules and etiquette as required by the situation in the current scene.

Level 2: Dictum

Dice Pool: Manipulation + Persuasion

Resisted by: Mental Defense

Effect: A target has to follow an order as long as it doesn’t violate any oaths that the target has or place the target in any danger. The task also has to be completed (if reasonable) within a half-hour.

Level 3: Grandeur

Dice Pool: Presence + Persuasion

Effect: Anyone that wishes to harm the user must first overcome the art with a willpower check (gaining as many successes as the user gained in casting this art), unless the user attempted to inflict physical harm on their person. This cantrip lasts for one hour or scene, whichever comes first.

Level 4: Weaver Ward

Dice Pool: Presence + Occult

Effect: This places a magical lock on an item or place that prevents it from being accessed by anyone not designated at the time of the casting (or who do not know the password). This cantrip also prevents any scrying attempts into the location or item.

Special: The cantrip Portal Passage can breach a Weaver Ward through an opposed check with the user of Portal Passage spending a point of willpower as well.

Level 5: Geasa/Ban

Dice Pool: Presence + Persuasion

Resisted by: Mental Defense

Effect: This places an order to either do something or not do something with horrible consequences attached. This cantrip is considered loathsome by the commoners as it only wears off after the quest has been completed. In the case of being banished from an area with a Ban, this means that the target can never return, often at the risk of death.


Terran “The Power of Earth”

Level 1: Quake

Dice Pool: Strength + Brawl

Resisted by: Combat Defense

Cost: 1 glamour

Effect: Knock the target down to the ground and inflict 1 point of damage equal to the number of successes.

Level 2: Diamond Fist

Cost: 1 glamour

Effect: For the next hour, the user’s fists inflict lethal damage and are considered armor piercing.

Level 3: Sand Armor

Dice Pool: Stamina + Survival

Cost: 1 glamour

Effect: Gain armor equal to the user’s level in terran for one minute per success.

Level 4: Coffin

Dice Pool: Strength + Survival

Resisted by: Combat Defense

Cost: 1 glamour

Effect: Entrap an opponent in earthen material. Spend an additional willpower to make a second roll to collapse the entrapment (without the target’s defense), inflicting 2 points of damage per success.

Level 5: Aegis

Cost: 1 glamour and 1 willpower

Effect: Negate all damage done the next time that the target is affected by an attack.


Wayfare “The Power of Travel”

Level 1: Hopscotch

Dice Pool: Strength + Athletics

Resisted by: Combat Defense (if resisted)

Effect: Leap five feet per success in any direction the user chooses. This art also makes the target safely land, no matter how far they fell. This cantrip automatically fails if it would put the target in harm’s way (so you can’t hopscotch that annoying pooka into the volcano).

Level 2: Quicksilver

Dice Pool: Dexterity + athletics

Cost: 1 glamour

Effect: The user gains defense and a bonus to movement equal to the user’s levels in wayfare for one round per success. Alternatively, this art can be used to multiply the user’s speed by the user’s level in wayfare for one hour per success.

Level 3: Portal Passage

Dice Pool: Dexterity + Subterfuge

Cost: 1 glamour

Effect: Creates a freestanding magical doorway that can last up to one minute through any material.

Level 4: Wind Runner

Dice Pool: Dexterity + Athletics

Cost: 1 glamour

Effect: The target can fly for one minute for every success they gain. Spending an additional point of glamour increases the duration by the same amount (either the target or the user can do this). This art can affect a number of targets at once equal to the user’s level in wayfare.

Level 5: Flicker-Flash

Dice Pool: Strength + Athletics

Cost: 1 glamour

Effect: Teleport to any location known by the user. If the distance is far off or well guarded, the user may sustain damage from the use of this cantrip. This cantrip takes five minutes to cast, although it can be made instant by spending one extra point of glamour. This art can affect a number of targets at once qual to the user’s level in wayfare.

Changeling Arts

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