Oaths

Swearing powerful oaths is the Dreaming’s way of rewarding strong convictions of characters. Each oath requires a small initial cost, a brief declaration to the dreaming (as outlined below), and has benefits for acting under the oath and penalties for breaking the oath. Listed below are some of the most common oaths known.


Oath of Clasped Hands

“Blood for blood, bone for bone, life for life, until only we stride the earth. My life is in your hands, my blood is in your veins. Hold me well and I will lend you my strength; break your bond and may we both perish. Friendship I swear to you, an oath of clasped hands and shared hearts.”

Cost: None.

Receive: Add one die to rolls aiding the other party.

Broken: Lose 1 permanent Willpower traits.


Oath of Fealty, Made by a Vassal unto her Liege

“I swear fealty unto you, Lady (or Lord). Your command is my desire, and your request my desire. May my service always please, and may my sight grow dark if it does not. As the tides to the moon, my will to yours, my liege.”

Cost: 1 temporary Willpower trait

Receive: +3 bonus to defenses resisting mental domination by others (example. Use of the Arts of Chicanery, or Sovereign; or a Vampire’s Dominate discipline). However, the liege to whom the oath is made may instead gain three dice when influencing those sworn to the liege.

Broken: Lose 1 permanent willpower traits


Oath of Escheat, Made by a Liege unto her Vassal

“I take you as my vassal. You are of my house, even as the very stones. I pledge to hold you, to guard you, and to keep you. I pledge to honor your service as it deserves, and reward your loyalty in kind. As the moon to the seas below, my will to yours. I pledge the Escheat to you.”

Cost: 1 temporary Glamour trait.

Receive: Refresh temporary willpower equal to the number of vassals the liege possesses once per gaming session.

Broken: Gain 1 permanent trait of Banality.


Oath of Guardianship

“As the sun guards the earth by day, as the stars by night, so shall I serve thee. This my duty I shall not abandon (object of oath) until (duration of oath), else may the stars close their eyes and sleep.”

Cost: None

Receive: Two dice bonus to directly protecting the ward from harm.

Broken: Lose a permanent willpower trait and get a curse to never spend two nights in the same bed until a century has passed.


Oath of Truehearts

“I give a gift of myself to thee. Take it freely; freely is it offered, and until (duration of oath) comes, thou, (object of oath), shalt have me in thy keeping. I swear love unto you and pledge you my troth. May those who watch over love watch over this oath and those who keep it, and may we never find fault in their eyes.”

Cost: 1 temporary glamour trait.

Receive: Regain one extra point of glamour at the start of each gaming session.

Broken: Gain 1 permanent trait of Banality.


The Oath of the Long Road

“I swear that I shall (nature of quest undertaken) or lose my honor, that I shall (nature of quest) or lay down my sword, that I shall (nature of quest) or Dream no more. You and the sky are my witnesses, so mote it be.”

Cost: None

Receive: 1 additional permanent Glamour trait, 1 additional permanent Willpower trait.

Failure: Lose 2 temporary and 1 permanent Willpower Trait as well as 2 temporary and 1 permanent Glamour trait.

Abandonment: Lose all temporary Glamour and Willpower traits. Lose 1 permanent willpower and one pertinent glamour trait and gain 2 permanent traits of Banality.

Special: The permanent glamour and willpower leave after the quest has concluded, although all temporary points are regained at the quest’s completion. Only one such oath as this can be sworn at any given time.


The Oath of Crossed Swords

“Where two stand there will be one. I swear enmity unto thee until the setting of the last sun. May my heart cease to beat and my hand lose its strength should ever I show favor to thee, as the bones of the earth are my witness.”

Cost: One permanent glamour trait

Receive: Gain one permanent willpower trait as well as a three die bonus to directly battle the target of enmity until the target is defeated.

Broken: Lose one permanent willpower trait


The Oath of Undoing

“An eye for an eye, a tooth for a tooth. No slight shall go unnoticed, no wound unavenged. I shall hunt my undying enemy, (name of enemy), to the four corners of the Earth, and I shall not rest until either I or my enemy is fully undone. I shall do everything in my power to reduce my foe to nothing and less than nothing, with a keen cold iron blade”

Cost: Gain one permanent banality trait (this does not force a fae into the forgetting or the next seeming)

Receive: Temporary immunity to wielding cold iron as well as a five dice bonus to attacking the target.

Broken: Lose one permanent point of willpower and glamour.

Upon Completion: Gain one additional point of banality that potentially advances the fae’s seeming as well as sends them into the forgetting.

Note: This is the darkest oath that a changeling can swear as most who swear it eventually become dauntain and hunted by their former friends. In many areas, swearing this oath is to write one’s own death warrant. Many dauntain will also actively swear this oath repeatedly to be able to wield cold iron safely.

Oaths

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